\"Shadow Run: Dragon\" evaluation: sci-fi road step crisis

Time: 2022-01-12 07:33:24 Source: ApkHome Chief Editor: ApkHome

This year, exclusive game has been extremely rare, are a variety of cross-platform masterpiece, although the experience is not as other platforms, but the growth of the mobile platform to rate, on a later time, the mobile version of the game the experience will also evolve at an incredible rate down, now perhaps already showing results of. In some of the less \"careful\" players view the game on the mobile platform has summoned up the courage and the host PC, but this just looks ~ Of course, there are still a large gap between the future this gap will be gradually reduced so today ~ to introduce the game, from PC transplant works, \"Shadowrun: dragon meteorite,\" get good reviews in the PC, so how mobile version today and see it run.

\"Shadowrun: Dragon meteorite\" is not a series of models * works in the \"Shadowrun\" family has its qualifications is a relatively new one in the game gameplay and atmosphere is inherited the fine tradition of predecessors: deep view of the world, rich character structure, plot twists and turns ups, battle mode and SLG - tedious combat system.

\"Shadowrun\" series takes place in the future of the overhead, opened the link with human society in a different world experienced a mutation in a field after the results of elves, trolls, dwarves, etc. should be legendary race flocked to the real world, so as to carry out a section of the story. As can be seen, starting from the setting of the game (especially complicated option of selection interface), it is at or deliberate or unintentional trying to imitate the \"radiation\" series of open-world RPG. The game offers adventure in the course of a large number of degrees of freedom and functionality options will be surprised to find a lot of dialogue choice almost throughout the entire flow of the game when the player dialogue with the NPC, it seems every time we choose will affect the future trends and the outcome of the story .

used to play a lot of games after approachable, just contact \"Shadowrun,\" the combat system, I believe there will be many players whom confused, but detailed study They would later find highly personalized role and playability seemingly complex system brings talent and skills. Players can customize their own growth curve and weaponry, the game will often get skill points, allowing the player to kind of grow up feeling all the time. SLG style fighting game uses can be quite retro, but in the main designer of \"seamless plot\" with, is not unobtrusive - and the general board game is not the same, \"Shadowrun\" is not deliberate to be \"part of the story\" and \"fighting part of the\" life and death do not plan to be in contact with the two blocks, the process may be anywhere in the plot interspersed with large or small fights, the whole story RPG transition very mellow.

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